What I've done so far is install NDK and downloaded the latest ffmpeg 3.1.2 source code into the sources folder. I found various guides on how to do this but they were all many years old and no longer worked. Supports parallel building from the same source for the different products. 1 I'm trying to build ffmpeg in Android NDK under Windows to put into an app but having issues.Builds latest releases from 0.7, 2.0 and HEAD branches.Builds both shared and static libraries.Select Extract Here and wait for the files to extract. Right-click ffmpeg-git-fullbuild.7z (the file name will vary depending on the current release). Click the Downloads folder in the left panel (you may have to click This PC first to find it). Builds all libraries and tools, except ffplay. Right-click the Windows/Start button and select File Explorer.Every TARGET_PRODUCT will have its own configuration. No need to manually add filenames to the makefiles, or hack through the library in order to get the build you want. FFmpeg will be configured on-the-fly, during Android building process, in accordance to the selected product, cpu architecture, cpu architecture variant, and fine tuning cpu parameters.
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